This is where the trouble lay – that while Mario’s powers came naturally, Princess Peach had to cry, or scream, or stomp, to get want she wanted.Īn alternate take, with the hindsight of modern feminism, is that expressing emotions is healthy – and that women are allowed to cry, scream, and rage for what they want. This mechanic was extremely clever, and something the Mario franchise hadn’t seen before. Meanwhile, joy allowed Peach to float across stages. Rage fuelled fires, created earthquakes, and provided steam for hot air balloons. When she expressed gloom, she could grow plants from her tears. Peach had four emotions at her disposal, which each provided power-ups. Super Princess Peach allowed the titular Princess to go off on her own adventure, but it was the game’s primary mechanics that came under fire, as they revolved around feminine displays of emotions – or the psychological four temperaments.
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